15 September 2011

Masaaki Yuasa at Japan Media Arts Festival Dortmund, Part III



Film Talk with Masaaki Yuasa at Japan Media Arts Festival Dortmund
Dortmunder U, September 11, 2011

Read  Part I: Masaaki Yuasa at Japan Media Arts Festival Dortmund

Part III: Masaaki Yuasa on Kaiba and working for Madhouse

As we had watched the first three episodes of Kaiba (カイバ, 2008) just before the film talk began with Masaaki Yuasa, host Stefan Riekeles brought it up in conversation before Mind Game (マインド・ゲーム, 2003). Kaiba is one of several projects including Kemonozume (ケモノヅメ, 2006) and Tatami Galaxy (四畳半神話大系, 2010) that Yuasa has done in collaboration with Madhouse.
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Masao Maruyama, the main producer and studio head at Madhouse, was the one to make contact with Yuasa and suggest that he direct something for them. Yuasa could hardly even believe it when Maruyama called him personally. Despite his respect and admiration for Maruyama, Yuasa didn’t just jump on board with the ideas Maruyama initially brought to him. The audience at Dortmunder U laughed when Yuasa described saying “No… no… no, that’s boring…” to one after another of Maruyama’s suggestions. I did not have the impression that Yuasa was being arrogant; rather, I think he has a very firm idea of who he is as an artist (more on that later) and that he only wants to work on projects that he really cares about.

Yuasa found Maruyama very tolerant of his quirks. In fact, he was very surprised that once they had decided on a project that Maruyama was willing to give Yuasa free reign to do what he wanted with it. The same could be said of Eiko Tanaaka at Studio 4°C (where he did Mind Game) who also gave him lots of freedom as a director. Yuasa had heard stories that Maruyama could be very strict with directors but that was not his own personal experience.

On Kaiba, Yuasa got to wear a lot of different hats: not only did he come up with the concept for the series and act as the series director but he wrote screenplays, did storyboards, and directed. Because it was for television, the deadlines were a lot stricter than they are with feature films like Mind Game. Yuasa was given only one year to complete Kaiba. He personally directed episodes 1, 10, and 11 and allowed others to take the reins on the other episodes. Because time management what of the utmost importance, Yuasa said that it was necessary to delegate the work load to other directors.

Yuasa mentioned in particular Akitoshi Yokoyama who directed episodes 2-3, 7, and 9. Speaking specifically of episodes 2 and 3, which we had just screened, Yuasa explained that he had allowed Yokoyama to incorporate his own ideas into the screenplay and storyboards for those episodes. Yokoyama was given a great amount of freedom in this respect because episodes 2-4 did not really affect the main story-line of the series too much. Thus the themes of the mother-child dynamic, the idea of the mother passing away and asking her sister to care for her daughter, and the piano as a metaphor were all ideas that Yokoyama came up with.

As Yuasa freelances at a lot of different studios, he has noticed that they each seem to have their own language. At some studios they understand what he is trying to communicate to them as a director and at other ones they don’t. When he starts at a new studio it can sometimes take a while to understand the “language” that they speak.  He did not specifically talk about which studios he had problems communicating with though, he only generally inferred that he sometimes encounters problems when working with people unfamiliar with his style and methods.  

Later in the evening, during the question and answer time, an elderly gentleman whose viewing of Kaiba was his first contact with Yuasa’s work said that he found the landscapes in Kaiba depressing and wanted to know what kind of message Yuasa intended to relay with the setting. Yuasa responded that he always tries to keep a glimmer of hope in his work – even when depicting something that is difficult; he likes to keep hope alive. Yuasa described himself as a person with doubts, and he finds that the older he gets, the more misgivings he seems to have about the world. The one place where he sees hope is in children. He knows that viewers want to see something cheerful when they watch TV anime, but he wants to show them something deeper with his work.

Another question relating to Kaiba came from an audience member who recognized the familiar anime theme in Kaiba of a futuristic world in which humanity is threatened, but it was the first time he had encountered the idea of a person’s inner psyche being bought and sold like material goods. He wondered if Yuasa had come up with the concept on his own or if he had borrowed it from somewhere.

Yuasa responded by mentioning a title of some kind which I am afraid I didn’t quite catch and I believe he mentioned that the author/director was called Oshima. If any of my readers know what work he might have been referring to, do let me know in the comments. He went on the explain that he had been fascinated with the way in which the brain sends signals to the body via neurons that transmit information via electrical and chemical signalling. He wondered what if there are only such signals instead of a soul, but this notion did not appeal to him. It was certainly a possibility, but it couldn’t be everything.

Yuasa also said that he had been thinking about mortality and fear of death and he wondered when a person was considered dead. People from past centuries no longer live, but many of them have left pieces of themselves behind for us to enjoy – via legacies of music, writing, and so on – ensuring that in spirit they are in a certain sense still alive and with us. He is also interested in how so many people’s experiences of life are so different from one another yet also have points of similarity. These were some of the ideas Yuasa had been grappling with when planning Kaiba.


To see photos from this event, see my Google Plus profile or the Nishikata Eiga Facebook page.

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14 September 2011

Masaaki Yuasa at Japan Media Arts Festival Dortmund, Part II


Film Talk with Masaaki Yuasa at Japan Media Arts Festival Dortmund
Dortmunder U, September 11, 2011

Read  Part I: Masaaki Yuasa at Japan Media Arts Festival Dortmund

Part II: Masaaka Yuasa’s Early Career in Animation

Immediately upon graduation, Masaaki Yuasa sought a job drawing for Asia-dō (亜細亜堂) in Saitama because he was a great admirer of their work. In the 1980s, Asia-dō worked on a number of great series including Doraemon and Manga Nippon Mukashi-Banashi. He was not paid an hourly rate but by the drawing and was expected to complete about 20 drawings a day. Freelance animators just starting out get paid rather poorly for long hours of tedious work and his parents were concerned about his low income. Yuasa was undeterred however, and he moved up the ranks at Asia-dō fairly quickly and he felt that they treated him rather well.

During the talk, Yuasa heaped praise upon Mitsuru Hongo, director of the Crayon Shin-chan TV series – the second series that Yuasa worked on after Chibi Maruko-chan – for his generosity in allowing Yuasa to draw want he wanted. Yuasa spoke very critically of his own work during these early years. He just never felt that his work was good enough. The speed at which he was expected to work meant that did not have the time to produce his best quality work. He found it very stressful at times and wished that he had more time at his disposal in order to produce higher quality work.

At some point, Hongo asked Yuasa if he wanted to try his hand at drawing backgrounds. This gave Yuasa a great deal more satisfaction with his work. He enjoyed researching the landscapes and architecture needed for each scene. This work allowed him to experiment with different techniques and he found that his education in oil painting helped him a lot in designing the backgrounds.

When Hongo gave him the opportunity to do storyboards, Yuasa had a real “a-ha moment”. During this part of the interview with Stefan Riekeles, Yuasa became very animated when he described the pleasure he got from drawing storyboards. His excitement and passion for his craft was really palpable and he talked about how “sugoku tanoshii” (super-fun) the experience of drawing storyboards was for him. For the first time as an animator, he was really enjoying himself and others were sharing in his enthusiasm. He got to do storyboards for episodes of Crayon Shin-chan. In addition, he started drawing designs and storyboards in his spare time, but this was just for his own fun and not really with the intention of becoming a director himself.

Yuasa often mentioned in the discussion how lucky he had been in his career to have people like Hongo as his mentors.  Hongo gave him the unique opportunity to try out many hats in their animation studios. Traditionally in the Japanese anime industry people stay in one role – as a background designer, key animator, inbetweener, etc. – for a really long time or throughout the entirety of their career. Not all studios were willing to let freelancers do storyboards, but as he was not tied down to any one studio, Yuasa could pick and choose work and he began to seek out jobs where the studio would let him do storyboards.

Eventually he was allowed to make shorts and storyboards for a pilot project. In making the designs he would have to make much more than was really necessary in order to try out new ideas. Eventually, Masao Maruyama of Madhouse approached him about directing a project and that was the moment that started him on the path to directing Mind Game and a part of Genius Party for Studio 4°C and Kemonozume, Kaiba, and Tatami Galaxy for Madhouse.


To see more photos from this event, see my Google Plus profile or the Nishikata Eiga Facebook page.

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Masaaki Yuasa at Japan Media Arts Festival Dortmund, Part I


Film Talk with Masaaki Yuasa at Japan Media Arts Festival Dortmund
Dortmunder U, September 11, 2011

Introduction


On Sunday, September 11th, I took the train up to Dortmund to see the Proto Anime Cut and Japan Media Arts Festival exhibitions at the Dortmunder U. The Proto Anime Cut: Spaces and Visions in Japanese Animation exhibition is sponsored by the Hartware MedienKunstVerein (HMKV) and features the original artwork of Hideaki Anno, Hiromasa Ogura, Takashi Watanabe, Koji Morimoto, Haruhiko Higami, and Mamoru Oshii. I will write up a review of this exhibition and the accompanying bilingual (DE/EN) publication in the near future. The exhibition runs until October 9th.

The Japan Media Arts Festival exhibition, also sponsored by HMKV runs until October 2nd. You can read more about the programme in my earlier post. I will also be writing reviews of some of the exhibitions and short films later this month. 

The highlight of the festival was Sunday’s Film Talk with Masaaki Yuasa. It followed a screening of the first three episodes of Kaiba (2008) and was followed by a screening of Mind Game (2004). The festival will also be showing all 11 episodes of Tatami Galaxy (2010) on Sunday, September 18th. Tatami Galaxy won the Grand Prize at the Japan Media Arts Festival 2010 as did Mind Game in 2004. Kaiba received an Excellence Prize in 2008.

The film talk with Masaaki Yuasa was conducted by the event curator Stefan Riekeles with simultaneous translation through headphones by two translators in a booth. It reminded me of watching a session of the Canadian parliament. I found it all a bit awkward and prefer the more personable style of translation done at Nippon Connection. The Germans have a very strong dubbing culture and I often find English documentaries that have been dubbed on TV impossible to understand because the English track is usually left so loud that it competes with the German overdub and becomes an unintelligible jumble to me. At times during Sunday's film talk hearing German and Japanese simultaneously became overwhelming, so I may have missed out on some  of the nuances and details of the conversation. The following is my impression of the proceedings – with additional information (ie. full titles, years of release, full names, etc.) and observations.

Part I: How did Yuasa get started in animation?

Masaaki Yuasa (湯浅 政明, b. 1965) loved anime as a child. He was so wild about one particular TV series that he drew pictures of it and put them up all over the house. I did not hear him name the particular TV anime series he was referring to, but I know from past interviews with Yuasa that he was a fan of Doraemon, Obake no Q-Taro and Hana no Pyun-Pyun Maru as a child. Yuasa noticed pretty early on that drawing was his forte, but when he reached his teenage years he apparently thought that he would have to give up watching anime for more grown-up pursuits. This all changed when Space Battleship Yamato (宇宙戦艦ヤマト, Leiji Matsumoto, 1977) came to the cinemas and he noticed that adults were standing in line to see the film. This was the moment – Yuasa would have been aged 14 at the time – that he realized that anime could be for grown-ups too.

For those of you who don’t know, Space Battleship Yamato (aka Space Cruiser Yamato) was a feature film that was made by condensing Leiji Matsumoto’s 26 episode run of Space Battleship Yamato (宇宙戦艦ヤマト, Leiji Matsumoto, 1974-75) on Yomiuri TV to feature film length. The film was more successful than the TV series and in fact even beat Star Wars (George Lucas, 1977) at the Japanese box office.

In his teens, Yuasa started watching more and more anime at the cinema instead of just on TV. This got him interested in pursuing a career in the animation industry. Although I did not hear him mention it on Sunday, Yuasa has in the past often cited Hayao Miyazaki’s Lupin III: The Castle of Cagliostro (ルパン三世 カリオストロの城, 1979) and the TV series Golden Warrior Gold Lightan (黄金戦士ゴールド・ライタン, Koichi Mashimo, 1981-82). In particular, the work that Takashi Nakamura did on Gold Lightan – which was also to influence the work of Kōji Morimoto – was hugely impactful on Yuasa in his teenage years.

Despite his obvious interest in anime, Yuasa’s parents put pressure on him to do a university degree. In order to appease them, he took a degree in oil painting in the Department of Fine Arts of the Kyushu Sangyo University in Fukuoka. Immediately upon graduation, he sought a job drawing for Asia-dō (亜細亜堂) in Saitama because he was a great admirer of their work. In the 1980s, Asia-dō worked on a number of great series including Doraemon and Manga Nippon Mukashi-Banashi.


To see more photos from this event, see my Google Plus profile or the Nishikata Eiga Facebook page.

Order works by Masaaki Yuasa: